BACKGROUND
I have been drawing a long time. My educational experience in CG started in high school with Truespace 3D and a great instructor named Jim Hall. I went on to train in traditional drawing and sculpture before deciding 3D art was my career path.
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SKILLS
In my professional capacity, I take characters through a game production pipeline. Modeling, creating texture maps, weighting to rig, and final shader creation. I have experience in Mental Ray as well as different game engines. |
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EDUCATION
| 2005 - 2007 |
Vancouver Film School |
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3D Art and Animation |
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| 2002 - 2003 |
Montserrat College of Art |
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Foundation Art Education |
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INTERESTS
Sculpture has been my passion since I built my first armature. The advent of 3D sculpting coincided with graduating from VFS. I spent an intensive year digging into Mental Ray to get the best renders I could out of my sculptures. |
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EXPERIENCE
| 2008 - Present |
Irrational Games |
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Character Artist |
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| 2008 |
Motion Theory |
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Freelance Artist |
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| 2007 - 2008 |
Obsidian Entertainment |
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Character Artist |
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SOFTWARE
- Autodesk XSI
- Autodesk 3DS Max
- Adobe Photoshop
- Unreal Engine
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- Autodesk Mudbox
- Maxwell Render
- Pixologic Zbrush
- Headus UVLayout
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CONTACTS
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